Getting To Know WoW

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by Raul Krost

World of Warcraft (Also known as WoW) is a massive multiplayer online role-playing game, (RPG). World of Warcraft was developed by Blizzard Entertainment and was released on November 23, 2004. WoW has a monthly fee, and players must also have an internet connection to play.

For those who are not familiar with the game, we suggest to read about it in Wikipedia and other sites that will provide the first insights about the game. The main idea of the game is to be a multi-player role-playing game in which players from different places on earth can join a mystical virtual world, fight between each other, form guilds, earn money, buy items and weapons and level up to higher levels.

Gamers can take hold of at least ten different races from two different alliances. These groups are the Alliance and the Horde. You can play the Humans, Night Elves, Dwarves, Gnomes, and Draeinei.

When you first start playing World of Warcraft, you start out in an area that is related to the race of the character you selected to play. All the character races except gnomes and trolls start in a unique location, Gnomes and trolls have to share starting location with the orcs and dwarves, Once you have finished watching a short in-game cut scene introducing your character race, you are then set loose upon the world.

Another way that helped Blizzard to keep World of Warcraft in the mainstream is to develop all sorts of side products. It is actually a thing that started by WoW gamers and became some sort of a side-industry. We’re talking about all sorts of gold guides, strategy manuals and other real or e-books that helped players with the game, showed them what and how are the best ways to achieve those things.

The World of Warcraft is a game designed with no real ending. This means you are able to play the game as long as possible or as long as you are having fun with it.

In order to make World of Warcraft a real alternative to the real world (just like it happens with Second Life for example), Blizzard must motivate more real-world gatherings, more conventions and more real-life meetings on one side and to continue to support the virtual communities in forums, chats and discussion boards.

Experts believe that no matter what will be the course of events, World of Warcraft popularity will continue to grow in the next years, but if Blizzard really wants to leave a mark on the history of computer gaming, WoW must hold strong for many years, and the key to that is in the development of a sense of community of WoW gamers.

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